Our commercial work is backed up with ongoing research that we have presented at colleges and research institutes in Germany and Britain.
Is the fine artist the ultimate troublemaker when it comes to eLearning? This is the question we raised for the paper we presented at the Designs on eLearning conference at the University of Arts London. Our research looked at how interfaces could begin to facilate aesthetic inquiry. By focusing on Fine Art students we could perhaps understand how we could push the boundaries of eLearning design. (2005)
Together with the LED specialists Street-Vision, we developed this interactive lighting proposal - “Tunnel Torch - Positive Shadow”. From our research we found out that although hundreds of businesses surrounded the tunnels at Crucifix Lane, no workers ventured through them. The tunnels were, ironically, creating a geographic barrier that was having a social and economic impact on the area. Our proposal echoed this contradiction by creating a shadow that actually emited light. The light reacted to the movements of pedestrians and cast a comforting glow around them as they move throughed the tunnel.(2004)
For Netzspannung.org (Fraunhofer Institute) we presented Buzzbee TV - a service to help asylum seekers to move step by step into everyday life. The system had many similarities to a role playing game. It is a multi-user environment, where everybody is represented by a figure in a virtual environment.Through interaction with other users, jobs, homes and services can be accessed in a safe and close network. (2001)
For Proboscis we developed ‘Call-Stretcher’ together with Petra Trefzger. It turns your telephone habits into an open trading scheme - reflecting your status within your network by how many calls you receive and make. We created a system which shifts the focus of transmitting information to the connection itself. The traffic of calls in the network brings profit or loss depending on which telephone numbers the shareholder ‘invests’ in by calling. (2002)
Why is it that the egg cartons with the most text on are also the ones that we are supposed to trust the most? We researched the possibilities of developing a ‘trust’ system, that went beyond the branding, for the interactions we have with our food produce. For our project at the RCA we focused on eggs, because, devoid of their packaging, good or bad, battery or freerange, they all look the same. (2001)
Ping_Target was developed under Daniel Libeskind. It explores the representation of space in the Internet by monitoring the visits on its site using the PING protocol. The time the ping package needs between you and the server is taken and is then interpreted by a small application, which draws a disc.The centre represents the server Ping_Target is running on. The radius represents the time one ping package needs between you (your machine) and the server. (2000)
For the ZKM (Zentrum fur Kunst und Medientechnologie) we developed a proposal that monitored the online activity of the museum’s website. We translated the journeys of the online visitors into the physical exhibition space. It meant that online visitors contributed to the physical presence of the gallery.(2000)